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Introduction to Maxon BodyPaint 3D with Eric Miller

Maxon Bodypaint 3D has become the standard 3D painting tool used in the film and game texture pipelines. Renowned for its stability and performance, Bodypaint excels in the arena of integration with 3rd party 3D and 2D applications like Autodesk Maya and Adobe Photoshop. Bodypaint's extensive toolset including a powerful projection painting engine has made it the tool of choice for painting textures on a 3D surface. Containing over 8 hours of lecture, this DVD covers everything you need to get started with Bodypaint. Beginning with the fundamentals of navigation, UI, and document setup, the topics progress to more advanced setup and workflow related lectures. The lectures will also address painting modes, like surface and projection painting, along with effective methods to create and utilize custom brushes in BodyPaint. Instructor for this title: Eric Miller

494 Minutes of Lecture

Topics Covered:

  • User Interface and Layouts
  • BodyPaint Preferences
  • Navigation
  • Hotkeys
  • 3D Viewport
  • Texture View
  • Primitives
  • Bodypaint Document
  • Project Management
  • Object Manager
  • Material Manager
  • Layer Manager
  • Color Manager
  • Brush Tools
  • Transform Tools
  • Fill Tools
  • Selection Tools
  • Maya to Bodypaint Exchange
  • Custom Brushes
  • Content Browser
  • Surface Painting
  • Projection Painting
  • Photoshop Integration
  • Exporting Projection Layers

Chapters

  1. General Interface
  2. Preferences release 12
  3. Preferences release 4
  4. Navigation
  5. Object Manipulation
  6. Documentation Management
  7. Primitive Objects
  8. Document Setup 1 – Material and Texture Setup
  9. Document Setup 2 – Material and Texture Setup
  10. Document Setup 3 – Multi-Material Object
  11. Document Setup 4 – Multi-Material Object
  12. Character Setup 1 – Importing OBJs and Fixing UVs
  13. Character Setup 2 – Setting Up Selection Sets
  14. Character Setup 3 – Finishing Setup
  15. Character Setup 4 – Material Assignment
  16. Character Setup 5 – Texture Assignment
  17. Maya to BP Exchange1 – Proxy Paint Model
  18. Maya to BP Exchange2 – Object/Material Organization
  19. Maya to BP Exchange3 – Loading the Plug-ins and Scripts
  20. Maya to BP Exchange4 – Material and Texture Assembly
  21. Maya to BP Exchange5 – Texture Assembly Part 2
  22. Maya to BP Exchange6 – UV and Selection Sets
  23. 3D Paint Surface Painting
  24. 3D Paint Projection Painting
  25. Brush Tools and Attributes
  26. Selections and Custom Brushes
  27. Other Tools
  28. Character Paint Setup
  29. Character Skin Paint
  30. Conclusion

Instructor Bio:

Eric has worked as a freelance Texture Painter and Visual Effects artist for eight years, specializing in Look Development for studios such as Look Effects and Ironhorse Interactive. During that time, he also served as the Systems Administrator for the Gnomon School of Visual Effects. His unique technical and artistic knowledge then landed him the role of Director of Distance Education, helping develop much of the texturing curriculum. Eric has been an instructor at Gnomon for six years and is now the Managing Director of the Gnomon Workshop.



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