Body Modeling for Games with Mayan Escalante Creating characters for games presents many challenges for the 3Dartist. Issues such as poly count, flexibility of the rig, artdirection, and the game environment itself will dictate the final lookof the character. In this DVD, Mayan continues from the head model anddesign used in Head Modeling for Games,demonstrating the tools and techniques used to create low polygoncharacters. Topics such as working from a concept design, poly count,scripts, props and topology are discussed.
Over 2 1/2 hours of lecture. Systemvoraussetzungen beachten Topics Covered: Chapters: 01: Setting up the Scene 02: Blocking in the Body 03: Modeling Secondary Details 04: Modeling Finishing Details 05: Modeling Hands 06: Modeling Boots 07: Gear Modeling and Integration 08: Edge Smoothing and Finalizing Scene Instructors Bio: Mayan is a graduate of the Art Center College of Design, where hestudied illustration and entertainment design. He has worked as afreelance illustrator and is currently a character artist forElectronic Arts Los Angeles, where he has contributed concept art and3D assets for numerous projects including several games in the popular Medal of Honorseries. His work has also appeared in galleries and print. Mayan hastaught at USC and is currently an instructor at the Gnomon School ofVisual Effects. zu den Gnomon-Preisen | zur Herstellerseite | zur Seite des Instructors |