While there are several methods for creating a character, patchmodeling can yield the cleanest results. It allows for high amounts oflocalized detail, clean parameterization for texture mapping, and theuse of stitching tools. O.M.2 continues from where O.M.1 leaves off,where once the overall form of the head has been defined, and thedetail surfaces modeled, one begins unifying them into a cohesivesurface network.
Topics Covered
Curve Tools
Align Curve
Rebuild Curve
Detach Surface
Rebuild Surface
Project Tangent
DXF Paramterization
Stitch Edges Tool
Global Stitch
Chapters
01: Introduction
02: Curves on Surface
03: Editing Curves
04: Boundary Surfaces
05: Fixing the Pole
06: Patching in Elements
07: Credits
Instructor Bio
Alex isfounder and director of The Gnomon Workshop and of Gnomon School ofVisual Effects in Hollywood. Alex has been published in industrymagazines, websites, and books - plus he has taught courses at severalmajor trade conferences. His character animation projects have appearedon many computer graphics websites, on the cover of the ‘Maya CharacterAnimation’ book published by New Riders, and his 'Zufuhr' project wascommissioned by Alias for their Siggraph stage presentations. Alex ispresident of the Los Angeles Alias Users Group and sits on the AdvisoryBoard for Highend3D.com. Prior to Gnomon, Alex worked for Alias, as aconsultant and trainer for studios in the Los Angeles area. Alex is analumni of the Art Center College of Design and the University ofPennsylvania.
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