Visual Development Volume Two with Marc Gabbana In this series, Marc Gabbana walks you through his visual development process as he creates the TribalBot, a forest dwelling robotic vehicle. In this second volume, he begins by adding tone to his pen drawings using Adobe Photoshop. Marc demonstrates how to work with values and shading, and he shares his methodology for layer management. He also shows you which custom brushes he uses as he adds dimension to his designs. Through his gray scale paintings, Marc emphasizes how value, composition and lighting are all integral for creating drama and mood in a scene. Lastly, he shows you how to combine various tone images to create new and unexpected lighting scenarios. The final image is a fully painted TribalBot ready to pounce off the screen. Instructor for this title: Marc Gabbana 205 Minutes of Lecture Topics Covered: - Photoshop Layer Order and Management
- Adding Texture Selectively
- Tone Studies
- Adding Drama to a Scene using Lighting
- Negative Shapes in Design
- Principle of Light - How Light Affects an Object
Chapters - Adding Tone to the 3/4 View
- Adding Texture Strategically to the Image
- Adding Tone to the Foot
- Adding Tone to the Side Orthos
- 4 Tone Studies - Lighting Scenarios
- Image Combinations - Using Layer Masks
- Painting the Final TribalBot Image
- Using Channels to Isolate the Line Drawing
- Adding Tone Under the Line Drawing Layer
- Adding Top Details
- Adding Texture
- The Final Image
Instructor Bio: Marc has been working in the film, advertising, game and publishing industries for the past 20 years. He attended Lawrence Institute of Technology, where he studied architecture before graduating from the Center for Creative Studies in Detroit in 1990. Having worked with Lucas, Spielberg, the Wachowskis and Zemeckis, Marc's film credits include Star Wars: The Phantom Menace & Attack of the Clones, Matrix Reloaded & Revolutions, Polar Express, War of the Worlds, Jimmy Neutron-Boy Genius, 8 Mile, Hellboy and IMAX's first all CG 3D movie Cyberworld where he worked as Production Designer. Recent movies include Beowulf, Monster House and Disney's A Christmas Carol where he was Art Director. Recent game titles include BioShock 2 and Iron Man 2. Marc continues to create images both traditionally and digitally with an emphasis on architectural, vehicle, creature, character and environmental design; works that reflect his own unique vision. His creative passion is to bring to life the myriad of creatures and monsters crawling around in his head. |