Head Modeling for Games with Mayan Escalante 3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.
2 hours of lecture. Bestellung / Order: sales@3dpowerstore.de oder / or +49-21130205630 Bezahlung / Payment: PayPal, Überweisung / Wire transfer Topics Covered: Chapters: 01: Setting Up the Scene 02: Modeling Features 03: Modeling the Skull 04: Modeling the Neck 05: Modeling Hair 06: Modeling Inner Mouth Geometry 07: Final Steps Instructors Bio: Mayan is a graduate of the Art Center College of Design, where he studied illustration and entertainment design. He has worked as a freelance illustrator and is currently a character artist for Electronic Arts Los Angeles, where he has contributed concept art and 3D assets for numerous projects including several games in the popular Medal of Honor series. His work has also appeared in galleries and print. Mayan has taught at USC and is currently an instructor at the Gnomon School of Visual Effects. zu den Gnomon-Preisen | zur Herstellerseite | zur Seite des Instructors |