Visual FX for GamesReal-Time Effects Using Unreal Engine 3 with Maxime Deleris In this DVD, Maxime breaks down every visual effect, from texture to behavior and integration into an alpha stage game level, using the UDK Unreal Engine 3. He shows how to use Adobe Photoshop®, AfterEffects®, FumeFX and 3ds Max to create textures, and demonstrates essential methods for efficiency and optimization of visual effects to be used in a video game. Watch as Maxime deconstructs numerous realistic effects such as smoke, fire, explosions, muzzle flashes, bullet impacts, and more. Instructor for this title: Maxime Deleris 74 Minutes of Lecture Topics Covered: - Creating smoke in Unreal
- Adding fire
- Explosions and debris
- Constructing bullet impacts and muzzle flashes
- Environment smoke
- Haze, fog and candle flames
- Practical effects
Chapters - Presentation
- Smoke Part 1
- Smoke Part 2
- Smoke Part 3
- Fire and Smoke Part 1
- Fire and Smoke Part 2
- Explosions Part 1
- Explosions Part 2
- Explosions Part 3
- Bullets Impacts
- Muzzle Flashes
- Environment Smoke
- Environment Effects Part 1
- Environment Effects Part 2
- Environment Effects Part 3
- Practical Effects
- Conclusion
Instructor Bio: Maxime Deleris knew he wanted to work in video games from the moment he started to play Choplifter on his parents' Apple IIC in 1984. He studied visual arts and graphic communication, and began working as a multimedia and video editing artist in advertising, but soon became overwhelmed by his desire to create video games. He applied and landed an Art Director position at Kalisto, a French game company where he worked for five years. After Kalisto closed in 2002, he was hired by Infogrames in Lyon and then moved on to Ubisoft as a Visual Effects Artist. In 2006, Maxime became Senior Effects Artist for Ubisoft in Montreal. Maxime's credits include:Splinter Cell 2, 3 and 4, Surf's up, Rainbow 6, Vegas 2, Naruto 2, and Splinter Cell 5: Conviction. |