Multi-Pass Compositing 3ds Max Rendering Techniques with Tim Jones In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil. Topics Covered: - Render Elements
- Compositing Reflections
- Lighting Passes
- Pre-Multiplied Alphas
- Bit Depth
- Color Correction
- Channel Lighting
- Ambient Occlusion
- V-Ray Passes
- ID Passes
- Z-Depth
Chapters: - Scanline Elements and Reflections
- Basic Lighting Passes
- Pre-Multiplied Alphas
- Bit Depth
- Color Correction
- Channel Lighting
- Ambient Occlusion
- Screen Blend Mode, Difference Merge
- Shadow Pass Build Up
- Auxiliary Channels
- V-Ray Passes
- Brazil Passes
- BONUS: Cover Image
Instructor Bio: Tim Jones is a CG Supervisor specializing in environment modeling, lighting and compositing for a wide variety of projects ranging from game cinematics and ride films to television commercials and film. He received dual degrees in the fields of architecture and illustration from Lawrence Tech. After several years doing freelance and working for an architecture visualization firm he made the switch to the entertainment industry. For the past 5 years Tim has been working for Blur Studio in Venice, CA. His work can be seen in cinematics and commercials such as Warhammer 40K, Hellgate: London, Ghost Recon 3, Halo Wars andBioshock. Bestellung einfach telefonisch unter 0211 30205630 oder per E-Mail an sales@3dpowerstore.de. Preise | zur Herstellerseite |