Maya Cloth 101: Fundamentals - Cloth Techniques with Mark E.A. de Sousa The demand for computer simulated clothing is rising with the increasedproduction of computer animated films as well as character-driveneffects sequences in live-action movies. One of the most powerful toolsfor creating digital clothing and simulations is Maya's cloth module.Maya Cloth is a cloth modeler and simulator that aids artists increating realistic and stylized animated cloth for characters,creatures, or other visual effects. The aim of this DVD is to introduceyou to the fundamentals of working with Maya Cloth through a series ofexamples and walkthrough exercises. In this lecture Mark shows how tocreate garments by seaming panels together or with modeled geometry. Hediscusses how to manipulate cloth vertices through constraints and howto control garment characteristics through properties. He also showshow to work with collision objects in a cloth simulation anddemonstrates how to integrate dynamic fields. Finally, Mark ties all ofthe basic skills and principles together by creating and animating ahooded robe on a character.
Over 3 hours of lecture Systemvoraussetzungen beachten
Inhalt: Creating Garments by Seaming Panels Together Creating Garments with Modeled Geometry Manipulating Cloth Vertices Collision Objects in a Cloth Simulation Cloth Properties cpSolver Adding a Wind Field to Sailboat Sails Cloth Caches
Kapitel: 01: Loading the Cloth Plugin and Creating Your First Garment 02: Collision Objects 03: Adjusting Garments 04: Cloth Properties 05: Solver Properties 06: Constraints 07: Integrating Dynamic fields with Cloth 08: Saving and working with Cloth animation (cloth caches) 09: Object Cloth 10: Putting it all together: Tailoring a Robe zur Gnomon-Preisliste | zur Herstellerseite |